So coming from Blender, Maya 6.5 looks easier to use. I've never learn so much in 3D than when I've learn using Blender. sometime it works, and sometime not so you have to find an other way to realize it. So you have to test things, and you try to convert other 3D's tutorials for Blender. In 2004, it was not easy to find tutorials for Blender (except on specifics forums). The second thing to know about Blender is : It's a LEGO box without plans ! And suddenly, everything looks so easy and quick that you can't imagine working in 3D without shortcuts. but not so much if you are a daily user of Photoshop or Illustrator. The first things to know about Blender are : shortcuts ! In 2004, I've spent one month to force me to learn shortcuts and when you come from 3D Studio (DOS), 3DS Max (NT4) or Cinema 4D (Mac OS / OSX), it's a hard thing to integrate to use a 3D software. Well I use Blender since 2004 and it's an incredible tool, but the logical of this sofware is really specific. I played with Blender a few times but it was just too strange to me, I am saving learning this one last, if ever, but If someone can give me a good reason why I should start learning the old IRIX version of Blender I would be interested to hear it. I personally started learning PowerAnimator first, moved on to Maya, will move on to Softimage next - I play with Lightwave now and then but after using PowerAnimator/Maya, Lightwave seems very unsophisticated and missing many (what I would consider basic) features, and I still can't seem to be able to source any good tutorials for Lightwave. I'm not sure what the pipelines were when Maya came into the picture. I believe the pipeline for studio's back in the IRIX days used to be: model stuff in Alias PowerAnimator, animate in Softimage, render in Renderman. I’m not clear on the plugin you mention.I'm no expert, but from what my understanding is no one really uses Blender for production work, lightwave was a nice toy, softimage had great animation tools, and Maya is still being used today. To make them permanent you can “Apply” them. The drill tool you mention is part of the boolean modifierīoolean operations as modifier are interactive and non destructive. They’re both quite interactive and easy to use. Inset is an operation and bevel is a modifier Inset and Bevel tools are two different tools in Blender. The tools you’re looking for are indeed there. Lightwave to me is like a dinosaur… I only open it now to export old projects and rework them blender. With Cycles, the compositor engine and motion tracking tools blender has finally stepped on the toes of the big boys! The lack of a unified modeling/rendering/texturing applicaton just drives me nuts! I used it until I just couldn’t take it anymore. I used lightwave for quite a number of year dating back to the time it ran on Amiga computers… Please note, I am not wanting to get into which app is better, they each serve a purpose, but rather, how one can migrate most efficiently. Or if this is all “old news”, feel free to point me to some threads which have discussed it in the past. As far as I can determine, this is either not do-able in Blender or such an add-on has never been created up to now.Īre there other Lightwave users (or ex-wavers) who have stumbled on things such as this previously and found work arounds? Or indeed XSI / 3DS / Maya users with similar insights? Lw also has a plugin to allow a user defined profile to determine a set of bevels, (inset+extrude), which can act on a single face or a group of faces (polygons). In Blender there appears to be no equivalent tool. In Lightwave, there are some useful drill tools called solid and template drill, using a 3D object to core / tunnel / slice an object, or a 2d shape such as an N-Gon to do the same for template drill. I now realise that INSET is the Blender equivalent of LW bevel, having both extrude and inset capability. In LW the equivalent was edge bevel for a 45 degree edge bevel or Rounder to smooth it out with multiple iterations. In LW, a bevel can bevel a polygon with inset and extrude values, but in Blender there initially appeared to be only the ability to Bevel an edge. (I am avoiding the whole ‘obscure UI’ thing as that I think is overstated having spent some time “investing” in Blender as we know the Dev Team are working on tweaks).Ī case in point for difference in perception is Bevel. Given that Blender seems to have a lot of “hidden” things which are apparent to long term experienced users but obscure to new users, I wondered if it may be handy to list cross references if they exist for folks such as myself who may think in other terms for an action. Coming from Newteks Lightwave and deciding to look afresh at Blender, there are workflow / tools within modelling which seem to be lacking in Blender, at least from what one expects having worked in LW for several years.
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